Autodesk Arms Filmmakers to Breathe Life to ELYSIUM ’s Dystopian Universe
Autodesk, Inc., has played a pivotal role in the creation of some of the most iconic and breathtaking movie imagery over the past two decades. From large post-production studios to small boutique houses, talented artists across the globe use Autodesk visual effects (VFX) software such as Autodesk 3dsMax, Autodesk Maya, Autodesk Flame, Softimage to create stunning movies and television content.
In fact, Autodesk media and entertainment software has played a key role in making iconic visual effects movies like ‘Avatar’ or the recently released ‘Man of Steel’, ‘Superman’ and ‘Iron Man’ and many other for the past two decades. And now with the release of the blockbuster movie ELYSIUM check out how Autodesk Academy® Award-winning software has helped digital artists unlock their creativity.
Leading visual effects house that worked on Elysium and used Autodesk visual effects software include:
Lead Visual Effects House: Image Engine
In fact, Autodesk media and entertainment software has played a key role in making iconic visual effects movies like ‘Avatar’ or the recently released ‘Man of Steel’, ‘Superman’ and ‘Iron Man’ and many other for the past two decades. And now with the release of the blockbuster movie ELYSIUM check out how Autodesk Academy® Award-winning software has helped digital artists unlock their creativity.
Leading visual effects house that worked on Elysium and used Autodesk visual effects software include:
Lead Visual Effects House: Image Engine
- Maya was Image Engine’s primary tool. Maya’s scripting architecture made it possible for Image Engine’s R&D team to customise their process. It was used to for the creation of the space rings, droids, the Raven and the environment which Elysium was set in.
- Motion Builder was used for motion capture and animation of droids in scenes where actors were not available for rotomation. Motion Builder was also used for animation in full digital shots with virtual camera techniques.
- Fluid interchange between Maya on Image Engine’s side and Softimage at Whiskytree to share massive amount of information. Image Engine did the hard exterior work for the space station while Whisky tree did the soft assets on the interior such as the trees and swimming pool, etc.
- Weta Digital (Maya, MotionBuilder) – only visual effects studio from Asia-Pacific, Whiskytree (Softimage), ILM, Richard Bluff (3dsMax), Method Studios (Maya), The Embassy (Maya), MPC (Maya), Raynault VFX (Maya),
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